Posted October 05, 2018 04:29:16 I have just released a game for WarCraft II: The Frozen Throne, with the original engine (Wargame 2) and with new additions (like a new character and a few new items).
This post discusses the process of creating a game that uses the engine, and the process that goes into implementing that game.
The tutorial assumes a basic understanding of how to build and play a game, but there are a number of tips for getting started.
The first step is to install the game in the “game” directory, which is located in “program files”.
The game will then ask you to specify the name of your game directory, and you’ll have to choose that.
If you choose a name that includes the .exe extension, it will be used as the game’s executable.
Next, you’ll want to change the “title” and “description” fields.
This will let you customize your game’s title and description.
If this isn’t your first time, you may want to select the “new game” option.
The next step is just to edit your game.
In my case, I wanted to create an epic fantasy RPG called the “WarCraft II” game.
First, you need to open up a terminal window, and run the following command: cd “Program Files” && make install Now, you’re ready to begin.
The command above will open up the game directory.
You’ll see the directory structure in the following window: My Game/GameName/my_game_name.exe This is the directory in which you created the game.
Inside this directory, you should find two folders: my_game and my_dir .
In my game, this is the folder for the executable file.
The second folder contains your code.
You can save your game and re-launch it later.
You should see the executable listed under the “Programs” menu.
Open up the program files directory.
I did this by running: cd My Game && make files Now, I need to make a few changes to the “games” folder, as well as create a new directory called my_games.
The change that I want to make is to rename my_exe to something other than my_my_exe.exe .
This is done by editing the file: cp “my_my _exe” “my.exe” Now, the “Games” directory should now look like this: Games/Warcraft II/My Games/MyGames.exe Now, let’s create a program in this directory.
The file will create two subdirectories.
The “main” directory will be for the main game.
(Note that this is a directory on my computer, so the name “mygame.exe”) The “extra” directory contains two subfolders: a “game directory” for adding a new game and a “data directory” containing extra data files.
Inside the game/extra directory, create a file called “games/add-a-game.txt”.
Here, you have two sections, one for adding new game files, and one for the data directory.
In this example, I’m adding a few game files: mygame.cpp mygame_data.cpp game.lua game.log mygame\_game.lua The contents of the files are: Add-A-Game.txt mygame mygame data.txt game.txt Add-New-Game-Data.txt MyGame.cpp MyGameData.cpp Game.lua Game.log GameLog.txt Now, we’re ready for the “start game” command.
(Click here to download the source code for this article.)
To start the game, I’ll use the “play” command, as shown in the screenshot below.
The player should now be in the area that they entered, and I want the game to start.
When the player leaves the area, I want them to leave the world map, as seen in the image below.
So, when the player enters the area where the game started, they’ll be able to enter the world and enter the game as well.
The start command will then be run and the game will start.
This should be a quick process.
To finish the game once the player has left the area or has left this area, they should use the same command: “end game”.
In this screenshot, I can see that the player is still in the game and is walking around.
The end command should then be ran, and we should see that a message appears telling us that the game has finished.
When a player exits the area they entered the game from, they will have left the world, and this will cause the game not to start anymore.
If a player tries to leave again, they may have to enter again, as